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Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504 [CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
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@@ -2035,8 +2035,7 @@ private:
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{
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Series = StatSeriesArray[StatIndex];
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#if DO_CHECK
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FString StatName = StatRegister.GetStatName(StatIndex);
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checkf(SeriesType == Series->SeriesType, TEXT("Stat named %s was used in multiple stat types. Can't use same identifier for different stat types. Stat types are: Custom(Int), Custom(Float) and Timing"), *StatName);
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checkf(SeriesType == Series->SeriesType, TEXT("Stat named %s was used in multiple stat types. Can't use same identifier for different stat types. Stat types are: Custom(Int), Custom(Float) and Timing"), *StatRegister.GetStatName(StatIndex));
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#endif
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}
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return Series;
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@@ -2301,6 +2300,8 @@ public:
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GCsvProcessingThreadId = FPlatformTLS::GetCurrentThreadId();
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GGameThreadIsCsvProcessingThread = false;
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FMemory::SetupTLSCachesOnCurrentThread();
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LLM_SCOPE(ELLMTag::CsvProfiler);
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while (StopCounter.GetValue() == 0)
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@@ -2317,6 +2318,8 @@ public:
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FPlatformProcess::Sleep(SleepTimeSeconds);
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}
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FMemory::ClearAndDisableTLSCachesOnCurrentThread();
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return 0;
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}
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