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More removal of view uniform buffer from mesh draw commands. Refactored pass uniform buffers in hair to use RDG.
#rb charles.derousiers [CL 14889672 by zach bethel in ue5-main branch]
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@@ -597,7 +597,7 @@ public:
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RenderScope.EnqueueRenderCommand(
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[Parameters](FRHICommandListImmediate& RHICmdList)
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{
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FMeshPassProcessorRenderState DrawRenderState(*Parameters.View);
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FMeshPassProcessorRenderState DrawRenderState;
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// disable depth test & writes
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DrawRenderState.SetDepthStencilState(TStaticDepthStencilState<false, CF_Always>::GetRHI());
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