Add a context menu option to unexpose all unused pins in LinkedAnimGraph and LinkedAnimLayer nodes in animation blueprints

This is to be able to quickly hide all pins on linked graph nodes based on animation instance that expose a lot of properties

[REVIEW] [at]Thomas.Sarkanen
#tests PIE
#jira UE-156233
[FYI] [at]Paul.McLaurin

[CL 21908860 by frederick lupien in ue5-main branch]
This commit is contained in:
frederick lupien
2022-09-08 20:30:49 -04:00
parent 9ef9f00bdd
commit 63fd57b194
8 changed files with 86 additions and 2 deletions

View File

@@ -10,6 +10,7 @@
void FAnimGraphCommands::RegisterCommands()
{
UI_COMMAND(TogglePoseWatch, "Toggle Pose Watch", "Toggle pose watching on this node", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(HideUnboundPropertyPins, "Hide Unbound/Unset Property Pins", "Unexpose all unbound/unset property pins from this node", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND( SelectBone, "Select Bone", "Assign or change the bone for skeletal controls", EUserInterfaceActionType::Button, FInputChord() )
UI_COMMAND( AddBlendListPin, "Add Blend Pin", "Add blend pin to blend list", EUserInterfaceActionType::Button, FInputChord() )