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Allow Localization Automation to be be submitted to Perforce
#rb Ben.Marsh #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: jamie.dale #ROBOMERGE-SOURCE: CL 4858896 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4858899 by jamie dale in Dev-VR branch]
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@@ -176,7 +176,13 @@ class Localize : BuildCommand
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Dictionary<string, byte[]> InitalPOFileHashes = null;
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if (P4Enabled)
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{
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PendingChangeList = P4.CreateChange(P4Env.Client, "Localization Automation");
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var ChangeListCommitMessage = "Localization Automation";
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if (File.Exists(CombinePaths(CmdEnv.LocalRoot, @"Engine/Build/NotForLicensees/EpicInternal.txt")))
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{
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ChangeListCommitMessage += "\n#okforgithub ignore";
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}
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PendingChangeList = P4.CreateChange(P4Env.Client, ChangeListCommitMessage);
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InitalPOFileHashes = GetPOFileHashes(LocalizationBatches, UEProjectRoot);
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}
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