You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none #rnx [CL 6620114 by Ben Marsh in Dev-Build branch]
This commit is contained in:
@@ -49,12 +49,25 @@ FLinearColor UAnimGraphNode_Root::GetNodeTitleColor() const
|
||||
|
||||
FText UAnimGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
||||
{
|
||||
return LOCTEXT("AnimGraphNodeRoot_Title", "Final Animation Pose");
|
||||
FText DefaultTitle = LOCTEXT("AnimGraphNodeRoot_Title", "Output Pose");
|
||||
|
||||
if(TitleType != ENodeTitleType::FullTitle)
|
||||
{
|
||||
return DefaultTitle;
|
||||
}
|
||||
else
|
||||
{
|
||||
FFormatNamedArguments Args;
|
||||
Args.Add(TEXT("NodeTitle"), DefaultTitle);
|
||||
Args.Add(TEXT("Name"), FText::FromString(GetOuter()->GetName()));
|
||||
|
||||
return FText::Format(LOCTEXT("AnimGraphNodeRoot_TitleNamed", "{NodeTitle}\n{Name}"), Args);
|
||||
}
|
||||
}
|
||||
|
||||
FText UAnimGraphNode_Root::GetTooltipText() const
|
||||
{
|
||||
return LOCTEXT("AnimGraphNodeRoot_Tooltip", "Wire the final animation pose into this node");
|
||||
return LOCTEXT("AnimGraphNodeRoot_Tooltip", "Wire the final animation pose for this graph into this node");
|
||||
}
|
||||
|
||||
bool UAnimGraphNode_Root::IsSinkNode() const
|
||||
|
||||
Reference in New Issue
Block a user