[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]

- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
This commit is contained in:
Josh Adams
2020-07-29 16:19:10 -04:00
parent 88c2ccf6bc
commit 5f27a8dbcb
78 changed files with 544 additions and 1102 deletions

View File

@@ -27,7 +27,8 @@ public:
for (int32 Type = 0; Type < 2; Type++)
{
bool bIsClient = Type == 1;
SinglePlatforms.Add(new FAndroidTargetPlatform(bIsClient));
// flavorless must come first
SinglePlatforms.Add(new FAndroidTargetPlatform(bIsClient, nullptr));
SinglePlatforms.Add(new FAndroid_ASTCTargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_DXTTargetPlatform(bIsClient));
SinglePlatforms.Add(new FAndroid_ETC2TargetPlatform(bIsClient));