Don't replace the default local exposure settings specified in templates when creating a new project.

- for example, virtual production projects want to have local exposure disabled by default.

#rb none

[CL 27786219 by tiago costa in ue5-main branch]
This commit is contained in:
tiago costa
2023-09-12 06:05:36 -04:00
parent fdea4c790b
commit 5e888ae8a6
2 changed files with 4 additions and 4 deletions

View File

@@ -144,14 +144,14 @@ namespace
TEXT("/Script/Engine.RendererSettings"),
TEXT("r.DefaultFeature.LocalExposure.HighlightContrastScale"),
TEXT("0.8"),
true /* ShouldReplaceExistingValue */);
false /* ShouldReplaceExistingValue */);
// Enable Local Exposure by default for new projects
ConfigValues.Emplace(TEXT("DefaultEngine.ini"),
TEXT("/Script/Engine.RendererSettings"),
TEXT("r.DefaultFeature.LocalExposure.ShadowContrastScale"),
TEXT("0.8"),
true /* ShouldReplaceExistingValue */);
false /* ShouldReplaceExistingValue */);
}
/** Get the configuration values for raytracing if enabled. */