You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Prevent packaged plugins getting a hot reload suffix if the editor is running.
#rb none #jira UE-72487 #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 5915309 in //UE4/Release-4.22/... via CL 5915310 #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) [CL 5925302 by ben marsh in Dev-Anim branch]
This commit is contained in:
@@ -197,7 +197,7 @@ class BuildPlugin : BuildCommand
|
||||
FileReference ManifestFileName = FileReference.Combine(HostProjectFile.Directory, "Saved", String.Format("Manifest-{0}-{1}-{2}.xml", TargetName, Platform, Configuration));
|
||||
ManifestFileNames.Add(ManifestFileName);
|
||||
|
||||
string Arguments = String.Format("-plugin={0} -iwyu -noubtmakefiles -manifest={1}", CommandUtils.MakePathSafeToUseWithCommandLine(HostProjectPluginFile.FullName), CommandUtils.MakePathSafeToUseWithCommandLine(ManifestFileName.FullName));
|
||||
string Arguments = String.Format("-plugin={0} -iwyu -noubtmakefiles -manifest={1} -nohotreload", CommandUtils.MakePathSafeToUseWithCommandLine(HostProjectPluginFile.FullName), CommandUtils.MakePathSafeToUseWithCommandLine(ManifestFileName.FullName));
|
||||
if(!String.IsNullOrEmpty(InAdditionalArgs))
|
||||
{
|
||||
Arguments += InAdditionalArgs;
|
||||
|
||||
Reference in New Issue
Block a user