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Abstract blendmode lookup to ease blend mode compatibility with Strata.
#rb sebastien.hillaire #jira none #preflight 6398964335203bc7aa695e10 [CL 23492252 by Charles deRousiers in ue5-main branch]
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@@ -215,7 +215,7 @@ void MeshRepresentation::SetupEmbreeScene(
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{
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if (MaterialBlendModes.IsValidIndex(Section.MaterialIndex))
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{
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bTriangleIsOpaqueOrMasked = !IsTranslucentBlendMode(MaterialBlendModes[Section.MaterialIndex].BlendMode) && MaterialBlendModes[Section.MaterialIndex].bAffectDistanceFieldLighting;
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bTriangleIsOpaqueOrMasked = !IsTranslucentBlendMode(MaterialBlendModes[Section.MaterialIndex].BlendMode) && MaterialBlendModes[Section.MaterialIndex].bAffectDistanceFieldLighting; // STRATA_TODO_BLENDMODE
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}
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break;
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@@ -5020,7 +5020,7 @@ static bool NonOpaqueMaterialPredicate(UStaticMeshComponent* InMesh)
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InMesh->GetUsedMaterials(OutMaterials);
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for (auto Material : OutMaterials)
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{
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if (Material == nullptr || Material->GetBlendMode() != BLEND_Opaque)
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if (Material == nullptr || !IsOpaqueBlendMode(*Material))
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{
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return true;
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}
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