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Copying //UE4/Release-Staging-4.21 to Dev-Main (//UE4/Dev-Main)
#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4502288 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4502301 by ben marsh in Dev-VR branch]
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@@ -689,7 +689,7 @@ public:
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if (bOpenGL3x)
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{
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DeviceSpecs.AndroidProperties.GLES31RHIState.SupportsInstancing = true;
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DeviceSpecs.AndroidProperties.GLES31RHIState.MaxTextureDimensions = 2048;
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DeviceSpecs.AndroidProperties.GLES31RHIState.MaxTextureDimensions = 4096;
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DeviceSpecs.AndroidProperties.GLES31RHIState.MaxShadowDepthBufferSizeX = 2048;
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DeviceSpecs.AndroidProperties.GLES31RHIState.MaxShadowDepthBufferSizeY = 2048;
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DeviceSpecs.AndroidProperties.GLES31RHIState.MaxCubeTextureDimensions = 2048;
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@@ -701,7 +701,7 @@ public:
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// OpenGL ES 2.0
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{
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DeviceSpecs.AndroidProperties.GLES2RHIState.SupportsInstancing = false;
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DeviceSpecs.AndroidProperties.GLES2RHIState.MaxTextureDimensions = 1024;
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DeviceSpecs.AndroidProperties.GLES2RHIState.MaxTextureDimensions = 2048;
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DeviceSpecs.AndroidProperties.GLES2RHIState.MaxShadowDepthBufferSizeX = 1024;
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DeviceSpecs.AndroidProperties.GLES2RHIState.MaxShadowDepthBufferSizeY = 1024;
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DeviceSpecs.AndroidProperties.GLES2RHIState.MaxCubeTextureDimensions = 512;
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