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[Backout] - CL26624440
[FYI] joe.kirchoff Original CL Desc ----------------------------------------------------------------- UnrealBuildTool: Correctly mark extra dynamic libraries, executables, map (for Microsoft platforms) and symbol files in the build output list as their correct BuildProductType, rather than the generic RequiredResource Reported via UDN #rb Josh.Adams [CL 26651146 by mickael gilabert in 5.3 branch]
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@@ -2628,37 +2628,7 @@ namespace UnrealBuildTool
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Binary.GetBuildProducts(Rules, TargetToolChain, BinaryBuildProducts, GlobalLinkEnvironment.bCreateDebugInfo);
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BuildProducts.AddRange(BinaryBuildProducts);
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}
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{
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UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform);
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string DynamicLinkLibraryExt = BuildPlatform.GetBinaryExtension(UEBuildBinaryType.DynamicLinkLibrary);
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string ExecutableExt = BuildPlatform.GetBinaryExtension(UEBuildBinaryType.Executable);
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HashSet<string> DebugInfoExtensions = new(BuildPlatform.GetDebugInfoExtensions(Rules, UEBuildBinaryType.DynamicLinkLibrary)
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.Concat(BuildPlatform.GetDebugInfoExtensions(Rules, UEBuildBinaryType.Executable)));
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HashSet<string> MapInfoExtensions = Platform.IsInGroup(UnrealPlatformGroup.Microsoft) ? new(new string[]{ ".map" , ".objpaths" }) : new();
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BuildProducts.AddRange(RuntimeDependencyTargetFileToSourceFile.Select(x =>
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{
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string Ext = x.Key.GetExtension();
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BuildProductType ProductType = BuildProductType.RequiredResource;
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if (DynamicLinkLibraryExt.Equals(Ext, StringComparison.OrdinalIgnoreCase))
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{
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ProductType = BuildProductType.DynamicLibrary;
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}
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else if (ExecutableExt.Equals(Ext, StringComparison.OrdinalIgnoreCase))
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{
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ProductType = BuildProductType.Executable;
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}
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else if (DebugInfoExtensions.Contains(Ext, StringComparer.OrdinalIgnoreCase))
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{
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ProductType = BuildProductType.SymbolFile;
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}
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else if (MapInfoExtensions.Contains(Ext, StringComparer.OrdinalIgnoreCase))
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{
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ProductType = BuildProductType.MapFile;
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}
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return new KeyValuePair<FileReference, BuildProductType>(x.Key, ProductType);
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}));
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}
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BuildProducts.AddRange(RuntimeDependencyTargetFileToSourceFile.Select(x => new KeyValuePair<FileReference, BuildProductType>(x.Key, BuildProductType.RequiredResource)));
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// Remove any installed build products that don't exist. They may be part of an optional install.
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if (Unreal.IsEngineInstalled())
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