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Fixed some minor issues with the sample script pliugin code for UHT
#rb none #rnx #preflight 624d97cdbf5b9749899881b1 [CL 19646560 by Tim Smith in ue5-main branch]
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@@ -54,13 +54,10 @@ FString FGenericScriptCodeGenerator::ExportFunction(const FString& ClassNameCPP,
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FProperty* ReturnValue = NULL;
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UClass* FuncSuper = NULL;
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if (Function->GetOwnerClass() != Class)
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// Find the base class where this function was defined
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if (Function->GetOwnerClass() != Class && CanExportClass(Function->GetOwnerClass()))
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{
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// Find the base definition of the function
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if (ExportedClasses.Contains(Function->GetOwnerClass()->GetFName()))
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{
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FuncSuper = Function->GetOwnerClass();
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}
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FuncSuper = Function->GetOwnerClass();
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}
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FString FunctionBody;
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@@ -98,13 +95,10 @@ FString FGenericScriptCodeGenerator::ExportProperty(const FString& ClassNameCPP,
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FProperty* ReturnValue = NULL;
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UClass* PropertySuper = NULL;
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if (Property->GetOwnerClass() != Class)
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// Find the base class where this property was defined
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if (Property->GetOwnerClass() != Class && CanExportClass(Property->GetOwnerClass()))
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{
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// Find the base class where this property was defined
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if (ExportedClasses.Contains(Property->GetOwnerClass()->GetFName()))
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{
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PropertySuper = Property->GetOwnerClass();
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}
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PropertySuper = Property->GetOwnerClass();
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}
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// Getter
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@@ -216,7 +210,7 @@ bool FGenericScriptCodeGenerator::CanExportClass(UClass* Class)
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void FGenericScriptCodeGenerator::ExportClass(UClass* Class, const FString& SourceHeaderFilename, const FString& GeneratedHeaderFilename, bool bHasChanged)
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{
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if (!CanExportClass(Class))
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if (!CanExportClass(Class) || ExportedClasses.Contains(Class->GetFName()))
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{
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return;
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}
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@@ -271,7 +265,15 @@ void FGenericScriptCodeGenerator::GlueAllGeneratedFiles()
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FString LibGlue;
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// Include all source header files
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TArray<FString> Headers;
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Headers.Reserve(AllSourceClassHeaders.Num());
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for (auto& HeaderFilename : AllSourceClassHeaders)
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{
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Headers.Add(HeaderFilename);
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}
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Headers.Sort();
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for (auto& HeaderFilename : Headers)
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{
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// Re-base to make sure we're including the right files on a remote machine
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FString NewFilename(RebaseToBuildPath(HeaderFilename));
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@@ -279,6 +281,7 @@ void FGenericScriptCodeGenerator::GlueAllGeneratedFiles()
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}
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// Include all script glue headers
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AllScriptHeaders.Sort();
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for (auto& HeaderFilename : AllScriptHeaders)
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{
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// Re-base to make sure we're including the right files on a remote machine
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