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UnrealBuildTool: track history for AdditionalPluginDirectories
External plugins will be built in project_dir/Intermediate/External/... #jira UE-136243 #preflight 61a8efe3ca183f8de48d781f #ROBOMERGE-AUTHOR: jonathan.adamczewski #ROBOMERGE-SOURCE: CL 18353193 in //UE5/Release-5.0/... via CL 18353223 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18353249 by jonathan adamczewski in ue5-release-engine-test branch]
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@@ -1089,7 +1089,7 @@ namespace UnrealBuildTool
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bDeployAfterCompile = InRules.bDeployAfterCompile && !InRules.bDisableLinking && InDescriptor.SpecificFilesToCompile.Count == 0 && InDescriptor.OnlyModuleNames.Count == 0;
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// now that we have the platform, we can set the intermediate path to include the platform/architecture name
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PlatformIntermediateFolder = GetPlatformIntermediateFolder(Platform, Architecture);
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PlatformIntermediateFolder = GetPlatformIntermediateFolder(Platform, Architecture, false);
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TargetRulesFile = InRules.File;
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@@ -1151,11 +1151,12 @@ namespace UnrealBuildTool
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/// </summary>
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/// <param name="Platform">Platform to get the folder for</param>
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/// <param name="Architecture">Architecture to get the folder for</param>
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/// <param name="External">Insert External after Intermediate - for out-of-tree plugins</param>
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/// <returns>The output directory for intermediates</returns>
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public static string GetPlatformIntermediateFolder(UnrealTargetPlatform Platform, string Architecture)
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public static string GetPlatformIntermediateFolder(UnrealTargetPlatform Platform, string Architecture, bool External)
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{
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// now that we have the platform, we can set the intermediate path to include the platform/architecture name
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return Path.Combine("Intermediate", "Build", Platform.ToString(), UEBuildPlatform.GetBuildPlatform(Platform).GetFolderNameForArchitecture(Architecture));
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return Path.Combine("Intermediate", External ? "External" : String.Empty, "Build", Platform.ToString(), UEBuildPlatform.GetBuildPlatform(Platform).GetFolderNameForArchitecture(Architecture));
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}
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/// <summary>
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@@ -2991,7 +2992,7 @@ namespace UnrealBuildTool
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{
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// Get the root output directory and base name (target name/app name) for this binary
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DirectoryReference BaseOutputDirectory;
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if(bUseSharedBuildEnvironment)
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if(bUseSharedBuildEnvironment && ModuleRules.Plugin?.Type != PluginType.External)
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{
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BaseOutputDirectory = ModuleRules.Context.DefaultOutputBaseDir;
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}
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@@ -3020,7 +3021,7 @@ namespace UnrealBuildTool
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}
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// Get the output and intermediate directories for this module
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DirectoryReference IntermediateDirectory = DirectoryReference.Combine(BaseOutputDirectory, PlatformIntermediateFolder, AppName, ModuleConfiguration.ToString());
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DirectoryReference IntermediateDirectory = DirectoryReference.Combine(BaseOutputDirectory, GetPlatformIntermediateFolder(Platform, Architecture, ModuleRules.Plugin?.Type == PluginType.External), AppName, ModuleConfiguration.ToString());
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// Append a subdirectory if the module rules specifies one
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if (!String.IsNullOrEmpty(ModuleRules.BinariesSubFolder))
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