You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
[Core] make tests work in Test config
added ifdef to FObjectPathId to enabled for WITH_LOW_LEVEL_TESTS changed ObjectHandleTest to use test data to avoid having to working with cooked, non-cooked or editor only data #rb zousar.shaker #p4v-preflight-copy 21321644 #preflight 62fbef15fd15f5152dcfe38e [CL 21412488 by joe pribele in ue5-main branch]
This commit is contained in:
@@ -158,35 +158,44 @@ TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Pointer Beh
|
||||
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt on a pointer handle"),1);
|
||||
}
|
||||
|
||||
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Engine Content Target", "[CoreUObject][ObjectHandle][.Engine]")
|
||||
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Engine Content Target", "[CoreUObject][ObjectHandle]")
|
||||
{
|
||||
// Confirm we successfully resolve a correct reference to engine content
|
||||
TestResolvableNonNull("/Engine/EngineResources/DefaultTexture", "DefaultTexture");
|
||||
const FName TestPackageName(TEXT("/Engine/Test/ObjectPtrDefaultSerialize/Transient"));
|
||||
UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
|
||||
TestPackage->AddToRoot();
|
||||
UObject* TestSoftObject = NewObject<UMetaData>(TestPackage, TEXT("DefaultSerializeObject"));
|
||||
UObject* TestSubObject = NewObject<UMetaData>(TestSoftObject, TEXT("SubObject"));
|
||||
ON_SCOPE_EXIT{
|
||||
TestPackage->RemoveFromRoot();
|
||||
};
|
||||
|
||||
// @TODO: OBJPTR: These assets aren't in a standard cook of EngineTest, so avoid testing them when using cooked content. Should look for other assets to use instead.
|
||||
if (!FPlatformProperties::RequiresCookedData())
|
||||
{
|
||||
// Confirm we successfully resolve a correct reference to a subobject in engine content
|
||||
TestResolvableNonNull("/Engine/FunctionalTesting/Blueprints/AITesting_MoveGoal", "AITesting_MoveGoal.EventGraph.K2Node_VariableGet_142", nullptr, nullptr, true);
|
||||
// Confirm we successfully resolve a correct reference to a subobject
|
||||
TestResolvableNonNull("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject.SubObject", nullptr, nullptr, true);
|
||||
|
||||
// Attempt to load something that uses a User Defined Enum
|
||||
TestResolvableNonNull("/Engine/ArtTools/RenderToTexture/Macros/RenderToTextureMacros", "RenderToTextureMacros:Array to HLSL Float Array.K2Node_Select_1", nullptr, nullptr, true);
|
||||
}
|
||||
TestResolvableNonNull("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject");
|
||||
}
|
||||
|
||||
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Non Existent Target", "[CoreUObject][ObjectHandle]")
|
||||
{
|
||||
// Confirm we don't successfully resolve an incorrect reference to engine content
|
||||
TestResolveFailure("/Engine/EngineResources/NonExistentPackageName_0", "DefaultTexture");
|
||||
TestResolveFailure("/Engine/EngineResources/DefaultTexture", "NonExistentObject_0");
|
||||
|
||||
const FName TestPackageName(TEXT("/Engine/Test/ObjectPtrDefaultSerialize/Transient"));
|
||||
UPackage* TestPackage = NewObject<UPackage>(nullptr, TestPackageName, RF_Transient);
|
||||
TestPackage->AddToRoot();
|
||||
UObject* TestSoftObject = NewObject<UMetaData>(TestPackage, TEXT("DefaultSerializeObject"));
|
||||
ON_SCOPE_EXIT{
|
||||
TestPackage->RemoveFromRoot();
|
||||
};
|
||||
|
||||
TestResolveFailure("/Engine/Test/ObjectPtrDefaultSerialize/Transient", "DefaultSerializeObject_DoesNotExist");
|
||||
}
|
||||
|
||||
|
||||
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Script Target", "[CoreUObject][ObjectHandle][.Engine]")
|
||||
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Script Target", "[CoreUObject][ObjectHandle]")
|
||||
{
|
||||
// Confirm we successfully resolve a correct reference to engine content
|
||||
TestResolvableNonNull("/Script/Engine", "Default__Actor");
|
||||
TestResolvableNonNull("/Script/Engine", "DefaultPawn");
|
||||
TestResolvableNonNull("/Script/CoreUObject", "MetaData");
|
||||
}
|
||||
|
||||
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
|
||||
|
||||
Reference in New Issue
Block a user