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Fix from xiangguan.nan for avoiding invalid paths.
https://udn.unrealengine.com/questions/496880 #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: andrew.grant #ROBOMERGE-SOURCE: CL 6152574 via CL 6155961 via CL 6177915 #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 6213874 by andrew grant in Dev-VR branch]
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@@ -532,7 +532,7 @@ void FProfilerClientManager::HandleServiceFileChunk(const FProfilerServiceFileCh
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if(!ReceivedFileInfo)
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{
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const FString PathName = FPaths::ProfilingDir() + TEXT("UnrealStats/Received/");
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const FString StatFilepath = PathName + FileChunk.Filename + StrTmp;
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const FString StatFilepath = PathName + FPaths::GetCleanFilename((const FString&)FileChunk.Filename) + StrTmp;
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UE_LOG(LogProfilerClient, Log, TEXT("Opening stats file for service-client sending: %s"), *StatFilepath);
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