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Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none [CL 6042607 by Chris Gagnon in Dev-Editor branch]
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@@ -32,6 +32,11 @@ namespace UnrealBuildTool
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/// </summary>
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bool bForDistribution = false;
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/// <summary>
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/// Override BundleID
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/// </summary>
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string BundleIdentifier = "";
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public XcodeProjectFileGenerator(FileReference InOnlyGameProject, CommandLineArguments CommandLine)
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: base(InOnlyGameProject)
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{
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@@ -39,6 +44,10 @@ namespace UnrealBuildTool
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{
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bForDistribution = true;
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}
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if (CommandLine.HasValue("-bundleID="))
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{
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BundleIdentifier = CommandLine.GetString("-bundleID=");
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}
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}
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/// <summary>
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@@ -99,7 +108,7 @@ namespace UnrealBuildTool
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/// <returns>The newly allocated project file object</returns>
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protected override ProjectFile AllocateProjectFile(FileReference InitFilePath)
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{
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return new XcodeProjectFile(InitFilePath, OnlyGameProject, bForDistribution);
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return new XcodeProjectFile(InitFilePath, OnlyGameProject, bForDistribution, BundleIdentifier);
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}
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/// ProjectFileGenerator interface
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