GeometryProcessing: fix bug in FDynamicMeshUVEditor::EstimateGeodesicCenterFrameVertex, it was not actually setting the results

#rb jimmy.andrews
#preflight 62b0e007640ffd8ee9cfa3b6

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 20745524 in //UE5/Main/...
#ROBOMERGE-BOT: UE5 (Main -> Release-Engine-Staging) (v970-20704180)

[CL 20745562 by ryan schmidt in ue5-release-engine-staging branch]
This commit is contained in:
ryan schmidt
2022-06-20 17:42:29 -04:00
parent a3a5333482
commit 53389825fd

View File

@@ -350,7 +350,8 @@ bool FDynamicMeshUVEditor::EstimateGeodesicCenterFrameVertex(const FDynamicMesh3
{
return false;
}
FrameVertexID = SubmeshCalc.MapVertexToBaseMesh(FrameVertexID);
VertexIDOut = SubmeshCalc.MapVertexToBaseMesh(FrameVertexID);
FrameOut = SeedFrame;
return true;
}