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GeometryProcessing: fix bug in FDynamicMeshUVEditor::EstimateGeodesicCenterFrameVertex, it was not actually setting the results
#rb jimmy.andrews #preflight 62b0e007640ffd8ee9cfa3b6 #ROBOMERGE-AUTHOR: ryan.schmidt #ROBOMERGE-SOURCE: CL 20745524 in //UE5/Main/... #ROBOMERGE-BOT: UE5 (Main -> Release-Engine-Staging) (v970-20704180) [CL 20745562 by ryan schmidt in ue5-release-engine-staging branch]
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@@ -350,7 +350,8 @@ bool FDynamicMeshUVEditor::EstimateGeodesicCenterFrameVertex(const FDynamicMesh3
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{
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return false;
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}
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FrameVertexID = SubmeshCalc.MapVertexToBaseMesh(FrameVertexID);
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VertexIDOut = SubmeshCalc.MapVertexToBaseMesh(FrameVertexID);
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FrameOut = SeedFrame;
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return true;
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}
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