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- Now check if a "GettingStarted" path is a valid package name before trying to load it as an object to avoid some Verify's, etc
- Fix the call to IsValidLongPackageName() in FPackageName::DoesPackageExist() to pass the proper path in (it would pass in an empty string) #rb none #fyi ben.marsh #jira UE-74347 [CL 6597894 by Josh Adams in Dev-Build branch]
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@@ -371,10 +371,13 @@ void FIntroTutorials::HandleCompilerNotFound()
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void FIntroTutorials::HandleSDKNotInstalled(const FString& PlatformName, const FString& InTutorialAsset)
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{
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UBlueprint* Blueprint = LoadObject<UBlueprint>(nullptr, *InTutorialAsset);
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if(Blueprint)
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if (FPackageName::IsValidLongPackageName(InTutorialAsset, true))
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{
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LaunchTutorialByName( InTutorialAsset );
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UBlueprint* Blueprint = LoadObject<UBlueprint>(nullptr, *InTutorialAsset);
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if (Blueprint)
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{
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LaunchTutorialByName(InTutorialAsset);
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}
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}
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else
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{
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