Remove references to Enterprise from UBT.

#rb none

[CL 14354554 by Ben Marsh in ue5-main branch]
This commit is contained in:
Ben Marsh
2020-09-20 15:18:41 -04:00
parent 57d9b51398
commit 52672b7bf5
8 changed files with 16 additions and 329 deletions
@@ -653,7 +653,7 @@ namespace UnrealBuildTool
/// </summary>
/// <param name="Descriptor">Information about the target</param>
/// <param name="bSkipRulesCompile">Whether to skip compiling any rules assemblies</param>
/// <param name="bUsePrecompiled">Whether to use a precompiled engine/enterprise build</param>
/// <param name="bUsePrecompiled">Whether to use a precompiled engine build</param>
/// <returns>The build target object for the specified build rules source file</returns>
public static UEBuildTarget Create(TargetDescriptor Descriptor, bool bSkipRulesCompile, bool bUsePrecompiled)
{
@@ -1085,10 +1085,6 @@ namespace UnrealBuildTool
{
ProjectDirectory = ProjectFile.Directory;
}
else if (Rules.File.IsUnderDirectory(UnrealBuildTool.EnterpriseDirectory))
{
ProjectDirectory = UnrealBuildTool.EnterpriseDirectory;
}
else
{
ProjectDirectory = UnrealBuildTool.EngineDirectory;
@@ -2496,7 +2492,6 @@ namespace UnrealBuildTool
Dictionary<string, string> Variables = new Dictionary<string,string>();
Variables.Add("RootDir", UnrealBuildTool.RootDirectory.FullName);
Variables.Add("EngineDir", UnrealBuildTool.EngineDirectory.FullName);
Variables.Add("EnterpriseDir", UnrealBuildTool.EnterpriseDirectory.FullName);
Variables.Add("ProjectDir", ProjectDirectory.FullName);
Variables.Add("TargetName", TargetName);
Variables.Add("TargetPlatform", Platform.ToString());
@@ -2700,7 +2695,6 @@ namespace UnrealBuildTool
if(Rules.bBuildDeveloperTools)
{
Directories.AddRange(UnrealBuildTool.GetExtensionDirs(UnrealBuildTool.EngineDirectory, "Source/Developer"));
Directories.Add(DirectoryReference.Combine(UnrealBuildTool.EnterpriseSourceDirectory, "Developer"));
}
// Find all the modules that are not part of the standard set