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Remove references to Enterprise from UBT.
#rb none [CL 14354554 by Ben Marsh in ue5-main branch]
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@@ -653,7 +653,7 @@ namespace UnrealBuildTool
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/// </summary>
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/// <param name="Descriptor">Information about the target</param>
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/// <param name="bSkipRulesCompile">Whether to skip compiling any rules assemblies</param>
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/// <param name="bUsePrecompiled">Whether to use a precompiled engine/enterprise build</param>
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/// <param name="bUsePrecompiled">Whether to use a precompiled engine build</param>
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/// <returns>The build target object for the specified build rules source file</returns>
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public static UEBuildTarget Create(TargetDescriptor Descriptor, bool bSkipRulesCompile, bool bUsePrecompiled)
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{
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@@ -1085,10 +1085,6 @@ namespace UnrealBuildTool
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{
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ProjectDirectory = ProjectFile.Directory;
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}
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else if (Rules.File.IsUnderDirectory(UnrealBuildTool.EnterpriseDirectory))
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{
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ProjectDirectory = UnrealBuildTool.EnterpriseDirectory;
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}
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else
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{
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ProjectDirectory = UnrealBuildTool.EngineDirectory;
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@@ -2496,7 +2492,6 @@ namespace UnrealBuildTool
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Dictionary<string, string> Variables = new Dictionary<string,string>();
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Variables.Add("RootDir", UnrealBuildTool.RootDirectory.FullName);
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Variables.Add("EngineDir", UnrealBuildTool.EngineDirectory.FullName);
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Variables.Add("EnterpriseDir", UnrealBuildTool.EnterpriseDirectory.FullName);
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Variables.Add("ProjectDir", ProjectDirectory.FullName);
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Variables.Add("TargetName", TargetName);
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Variables.Add("TargetPlatform", Platform.ToString());
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@@ -2700,7 +2695,6 @@ namespace UnrealBuildTool
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if(Rules.bBuildDeveloperTools)
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{
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Directories.AddRange(UnrealBuildTool.GetExtensionDirs(UnrealBuildTool.EngineDirectory, "Source/Developer"));
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Directories.Add(DirectoryReference.Combine(UnrealBuildTool.EnterpriseSourceDirectory, "Developer"));
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}
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// Find all the modules that are not part of the standard set
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