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Content Bundle
* Move Content Bundle events into Engine (needed by World Partition). * Add ContentBundleRemovedContent event. #rb philippe.deseve, jeanfrancois.dube [CL 26284475 by vincent beauchemin in ue5-main branch]
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-13
@@ -137,22 +137,9 @@ public:
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virtual void PushContentBundleEditing() override;
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virtual void PopContentBundleEditing() override;
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DECLARE_EVENT_OneParam(UContentBundleEditorSubsystem, FOnContentBundleChanged, const FContentBundleEditor*);
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FOnContentBundleChanged& OnContentBundleChanged() { return ContentBundleChanged; }
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DECLARE_EVENT_OneParam(UContentBundleEditorSubsystem, FOnContentBundleAdded, const FContentBundleEditor*);
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FOnContentBundleAdded& OnContentBundleAdded() { return ContentBundleAdded; }
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DECLARE_EVENT_OneParam(UContentBundleEditorSubsystem, FOnContentBundleRemoved, const FContentBundleEditor*);
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FOnContentBundleRemoved& OnContentBundleRemoved() { return ContentBundleRemoved; }
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private:
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void SelectActorsInternal(FContentBundleEditor& EditorContentBundle, bool bSelect);
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UPROPERTY()
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TObjectPtr<UContentBundleEditingSubmodule> ContentBundleEditingSubModule;
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FOnContentBundleChanged ContentBundleChanged;
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FOnContentBundleAdded ContentBundleAdded;
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FOnContentBundleRemoved ContentBundleRemoved;
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};
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