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Outliner: Add functionality to scroll to the current selection on pressing the 'F' key
#jira UE-156368 #rb lauren.barnes #preflight 62acd63cd35e30c5cf2ab3e1 [CL 20708461 by aditya ravichandran in ue5-main branch]
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@@ -35,6 +35,7 @@
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#include "LevelInstance/LevelInstanceSubsystem.h"
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#include "LevelInstance/LevelInstanceEditorInstanceActor.h"
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#include "EditorLevelUtils.h"
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#include "EditorViewportCommands.h"
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DEFINE_LOG_CATEGORY_STATIC(LogActorBrowser, Log, All);
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@@ -995,6 +996,33 @@ FReply FActorBrowsingMode::OnKeyDown(const FKeyEvent& InKeyEvent)
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return FReply::Handled();
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}
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/* Allow the user to scroll to the current selection (and expand if needed) by pressing the key bound to
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* FEditorViewportCommands::Get().FocusViewportToSelection (Default: 'F')
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*/
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else
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{
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const FModifierKeysState ModifierKeys = FSlateApplication::Get().GetModifierKeys();
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const FInputChord CheckChord( InKeyEvent.GetKey(), EModifierKey::FromBools(ModifierKeys.IsControlDown(), ModifierKeys.IsAltDown(), ModifierKeys.IsShiftDown(), ModifierKeys.IsCommandDown()) );
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// Use the keyboard shortcut bound to 'Focus Viewport To Selection'
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if (FEditorViewportCommands::Get().FocusViewportToSelection->HasActiveChord(CheckChord))
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{
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if (Selection.Num() == 1)
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{
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FSceneOutlinerTreeItemPtr ItemToFocus = Selection.SelectedItems[0].Pin();
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if (ItemToFocus.IsValid())
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{
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SceneOutliner->ScrollItemIntoView(ItemToFocus);
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}
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// Return Unhandled here so that the level editor viewport can handle this event and focus the selected item
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return FReply::Unhandled();
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}
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}
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}
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return FReply::Unhandled();
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}
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