You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Fix iterative validate single phase mode so that it depends on the compilation of the editor and tools.
[CL 32654224 by zousar shaker in ue5-main branch]
This commit is contained in:
@@ -39,13 +39,13 @@
|
||||
<Compile Target="ShaderCompileWorker" Platform="$(EditorPlatform)" Project="$(ProjectFile)" Configuration="Development"/>
|
||||
<Compile Target="$(EditorTarget)" Platform="$(EditorPlatform)" Project="$(ProjectFile)" Configuration="Development"/>
|
||||
</Node>
|
||||
<Node Name="$(CookIterativeValidateSinglePhaseName)">
|
||||
<Node Name="$(CookIterativeValidateSinglePhaseName)" Requires="$(CompileNodeName)">
|
||||
<Commandlet Name="Cook" Project="$(ProjectFile)" Arguments="$(CommonCookArgs) -IterativeValidate -IterativeValidateAllowWrite"/>
|
||||
</Node>
|
||||
<Node Name="$(CookIterativeValidatePhase1Name)" Requires="$(CompileNodeName)" If="'$(ValidateMode)' == 'twophase'">
|
||||
<Node Name="$(CookIterativeValidatePhase1Name)" Requires="$(CompileNodeName)">
|
||||
<Commandlet Name="Cook" Project="$(ProjectFile)" Arguments="$(CommonCookArgs) -IterativeValidatePhase1 -IterativeValidateAllowWrite"/>
|
||||
</Node>
|
||||
<Node Name="$(CookIterativeValidatePhase2Name)" Requires="$(CookIterativeValidatePhase1Name)" If="'$(ValidateMode)' == 'twophase'">
|
||||
<Node Name="$(CookIterativeValidatePhase2Name)" Requires="$(CookIterativeValidatePhase1Name)">
|
||||
<Commandlet Name="Cook" Project="$(ProjectFile)" Arguments="$(CommonCookArgs) -IterativeValidatePhase2 -IterativeValidateAllowWrite"/>
|
||||
</Node>
|
||||
</Agent>
|
||||
|
||||
Reference in New Issue
Block a user