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AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal #jira none [CL 16648181 by jonathan adamczewski in ue5-main branch]
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@@ -275,10 +275,10 @@ namespace UnrealBuildTool
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{
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SourceFileMetadataCache? Cache = null;
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if(ProjectFile == null || !UnrealBuild.IsEngineInstalled())
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if(ProjectFile == null || !Unreal.IsEngineInstalled())
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{
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FileReference EngineCacheLocation = FileReference.Combine(UnrealBuild.EngineDirectory, "Intermediate", "Build", "SourceFileCache.bin");
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Cache = FindOrAddCache(EngineCacheLocation, UnrealBuild.EngineDirectory, Cache);
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FileReference EngineCacheLocation = FileReference.Combine(Unreal.EngineDirectory, "Intermediate", "Build", "SourceFileCache.bin");
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Cache = FindOrAddCache(EngineCacheLocation, Unreal.EngineDirectory, Cache);
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}
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if(ProjectFile != null)
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@@ -297,9 +297,9 @@ namespace UnrealBuildTool
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/// <returns>Dependency cache hierarchy for the given project</returns>
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public static IEnumerable<FileReference> GetFilesToClean(FileReference? ProjectFile)
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{
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if(ProjectFile == null || !UnrealBuild.IsEngineInstalled())
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if(ProjectFile == null || !Unreal.IsEngineInstalled())
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{
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yield return FileReference.Combine(UnrealBuild.EngineDirectory, "Intermediate", "Build", "SourceFileCache.bin");
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yield return FileReference.Combine(Unreal.EngineDirectory, "Intermediate", "Build", "SourceFileCache.bin");
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}
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if(ProjectFile != null)
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{
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