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AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal #jira none [CL 16648181 by jonathan adamczewski in ue5-main branch]
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@@ -11,6 +11,7 @@ using AutomationTool;
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using UnrealBuildTool;
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using System.Collections.Concurrent;
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using EpicGames.Core;
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using UnrealBuildBase;
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/// <summary>
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/// Helper command used for cooking.
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@@ -46,7 +47,7 @@ public partial class Project : CommandUtils
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if (Params.ClientTargetPlatforms.Count > 0)
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{
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var LogFolderOutsideOfSandbox = GetLogFolderOutsideOfSandbox();
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if (!CommandUtils.IsEngineInstalled())
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if (!Unreal.IsEngineInstalled())
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{
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// In the installed runs, this is the same folder as CmdEnv.LogFolder so delete only in not-installed
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DeleteDirectory(LogFolderOutsideOfSandbox);
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