Remove LatentActionManager.h, Scene.h, NetSerialization.h, Interface_AssetUserData.h and all SoundNode classes from Engine.h

#codereview marc.audy

[CL 2083026 by James Golding in Main branch]
This commit is contained in:
James Golding
2014-05-29 16:47:05 -04:00
committed by UnrealBot
parent eb10754daf
commit 4ec7242ccd
72 changed files with 91 additions and 33 deletions
@@ -12,6 +12,7 @@
#include "AnimStateEntryNode.h"
#include "AnimationGraphSchema.h"
#include "AnimGraphNode_Base.h"
#include "Sound/SoundNode.h"
DEFINE_LOG_CATEGORY_STATIC(LogConnectionDrawingPolicy, Log, All);