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Fix UnrealBuildTool unused variable warnings
#jira none #rb Ben.Marsh #fyi Andrew.Grant, Brandon.Schaefer [CL 12224860 by Michael Sartain in 4.25 branch]
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@@ -678,7 +678,7 @@ namespace UnrealBuildTool
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string Command = BaseCommand == "Rebuild" ? "Build" : BaseCommand;
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string TaskName = String.Format("{0} {1} {2} {3}", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config, BaseCommand);
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string CleanTaskName = String.Format("{0} {1} {2} {3}", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config, "Clean");
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List<string> ExtraParams = new List<string>();
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//List<string> ExtraParams = new List<string>();
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OutFile.BeginObject();
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{
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@@ -901,9 +901,9 @@ namespace UnrealBuildTool
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FileReference TargetFilePath = Target.TargetFilePath;
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string TargetName = TargetFilePath == null ? Project.ProjectFilePath.GetFileNameWithoutExtension() : TargetFilePath.GetFileNameWithoutAnyExtensions();
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string UBTPlatformName = Platform.ToString();
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string UBTConfigurationName = Configuration.ToString();
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//string UBTConfigurationName = Configuration.ToString();
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string ProjectName = Project.ProjectFilePath.GetFileNameWithoutExtension();
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//string ProjectName = Project.ProjectFilePath.GetFileNameWithoutExtension();
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// Setup output path
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UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform);
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@@ -1358,4 +1358,4 @@ namespace UnrealBuildTool
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}
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}
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}
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}
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}
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