Fix UnrealBuildTool unused variable warnings

#jira none
#rb Ben.Marsh
#fyi Andrew.Grant, Brandon.Schaefer

[CL 12224860 by Michael Sartain in 4.25 branch]
This commit is contained in:
Michael Sartain
2020-03-16 19:03:39 -04:00
parent 70223ff714
commit 4bb8a0e646
32 changed files with 108 additions and 108 deletions

View File

@@ -678,7 +678,7 @@ namespace UnrealBuildTool
string Command = BaseCommand == "Rebuild" ? "Build" : BaseCommand;
string TaskName = String.Format("{0} {1} {2} {3}", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config, BaseCommand);
string CleanTaskName = String.Format("{0} {1} {2} {3}", Target.Name, BuildProduct.Platform.ToString(), BuildProduct.Config, "Clean");
List<string> ExtraParams = new List<string>();
//List<string> ExtraParams = new List<string>();
OutFile.BeginObject();
{
@@ -901,9 +901,9 @@ namespace UnrealBuildTool
FileReference TargetFilePath = Target.TargetFilePath;
string TargetName = TargetFilePath == null ? Project.ProjectFilePath.GetFileNameWithoutExtension() : TargetFilePath.GetFileNameWithoutAnyExtensions();
string UBTPlatformName = Platform.ToString();
string UBTConfigurationName = Configuration.ToString();
//string UBTConfigurationName = Configuration.ToString();
string ProjectName = Project.ProjectFilePath.GetFileNameWithoutExtension();
//string ProjectName = Project.ProjectFilePath.GetFileNameWithoutExtension();
// Setup output path
UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform);
@@ -1358,4 +1358,4 @@ namespace UnrealBuildTool
}
}
}
}
}