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Updating Dev-Release-5.5 from Main at CL #36144969
#okforversepublic [CL 36146571 by Ryan Hummer in Dev-5.5 branch]
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+17
@@ -6,6 +6,7 @@
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#include "MetasoundAssetBase.h"
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#include "MetasoundAssetManager.h"
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#include "MetasoundBuilderBase.h"
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#include "MetasoundDocumentInterface.h"
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#include "Subsystems/EngineSubsystem.h"
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#include "UObject/Object.h"
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@@ -125,6 +126,22 @@ public:
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UE_DEPRECATED(5.5, "Moved to internal implementation, use IMetaSoundAssetManager::GetChecked() and analogous call")
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virtual void WaitUntilAsyncLoadReferencedAssetsComplete(FMetasoundAssetBase& InAssetBase) { }
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#if WITH_EDITOR
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UFUNCTION(BlueprintCallable, Category = "MetaSounds|Utilities")
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UPARAM(DisplayName = "Reassigned") bool ReassignClassName(TScriptInterface<IMetaSoundDocumentInterface> DocInterface);
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// Replaces dependencies in a MetaSound with the given class name and version with another MetaSound with the given
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// class name and version. Can be asset or code-defined. It is up to the caller to validate the two classes have
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// matching interfaces (Swapping with classes of unmatched interfaces can leave MetaSound in non-executable state).
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UFUNCTION(BlueprintCallable, Category = "MetaSounds|Utilities", meta = (AdvancedDisplay = "3"))
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UPARAM(DisplayName = "References Replaced") bool ReplaceReferencesInDirectory(
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const TArray<FMetaSoundAssetDirectory>& InDirectories,
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const FMetasoundFrontendClassName& OldClassName,
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const FMetasoundFrontendClassName& NewClassName,
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const FMetasoundFrontendVersionNumber OldVersion = FMetasoundFrontendVersionNumber(),
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const FMetasoundFrontendVersionNumber NewVersion = FMetasoundFrontendVersionNumber());
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#endif // WITH_EDITOR
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UFUNCTION(BlueprintCallable, Category = "MetaSounds|Registration")
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void RegisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories);
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+11
-10
@@ -115,7 +115,7 @@ enum class EMetaSoundBuilderResult : uint8
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};
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/** Base implementation of MetaSound builder */
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UCLASS(Abstract)
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UCLASS(Abstract, BlueprintType, Transient)
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class METASOUNDENGINE_API UMetaSoundBuilderBase : public UObject
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{
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GENERATED_BODY()
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@@ -279,8 +279,9 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder", meta = (ExpandEnumAsExecs = "OutResult"))
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UPARAM(DisplayName = "Node ClassVersion") FMetasoundFrontendVersion FindNodeClassVersion(const FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult);
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// Returns the document's root graph class name
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FMetasoundFrontendClassName GetRootGraphClassName() const;
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// Returns the MetaSound asset's graph class name (used by the MetaSound Node Class Registry)
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder|Advanced", meta = (DisplayName = "Get MetaSound Class Name"))
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UPARAM(DisplayName = "Class Name") FMetasoundFrontendClassName GetRootGraphClassName() const;
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// Returns node input's data if valid (including things like name and datatype).
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder", meta = (ExpandEnumAsExecs = "OutResult"))
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@@ -288,15 +289,15 @@ public:
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// Returns node input's literal value if set on graph, otherwise fails and returns default literal.
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder", meta = (ExpandEnumAsExecs = "OutResult"))
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FMetasoundFrontendLiteral GetNodeInputDefault(const FMetaSoundBuilderNodeInputHandle& InputHandle, EMetaSoundBuilderResult& OutResult);
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UPARAM(DisplayName = "Default") FMetasoundFrontendLiteral GetNodeInputDefault(const FMetaSoundBuilderNodeInputHandle& InputHandle, EMetaSoundBuilderResult& OutResult);
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// Returns node input's class literal value if set, otherwise fails and returns default literal.
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder", meta = (ExpandEnumAsExecs = "OutResult"))
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FMetasoundFrontendLiteral GetNodeInputClassDefault(const FMetaSoundBuilderNodeInputHandle& InputHandle, EMetaSoundBuilderResult& OutResult);
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UPARAM(DisplayName = "Default") FMetasoundFrontendLiteral GetNodeInputClassDefault(const FMetaSoundBuilderNodeInputHandle& InputHandle, EMetaSoundBuilderResult& OutResult);
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// Returns whether the given node input is a constructor pin
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder")
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bool GetNodeInputIsConstructorPin(const FMetaSoundBuilderNodeInputHandle& InputHandle) const;
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UPARAM(DisplayName = "Is Constructor Pin") bool GetNodeInputIsConstructorPin(const FMetaSoundBuilderNodeInputHandle& InputHandle) const;
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// Returns node output's data if valid (including things like name and datatype).
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder", meta = (ExpandEnumAsExecs = "OutResult"))
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@@ -304,15 +305,15 @@ public:
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// Returns whether the given node output is a constructor pin
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder")
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bool GetNodeOutputIsConstructorPin(const FMetaSoundBuilderNodeOutputHandle& OutputHandle) const;
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UPARAM(DisplayName = "Is Constructor Pin") bool GetNodeOutputIsConstructorPin(const FMetaSoundBuilderNodeOutputHandle& OutputHandle) const;
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// Return the asset referenced by this preset builder. Returns nullptr if the builder is not a preset.
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder")
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UObject* GetReferencedPresetAsset() const;
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UPARAM(DisplayName = "Referenced Preset") UObject* GetReferencedPresetAsset() const;
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// Returns if a given interface is declared.
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder")
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UPARAM(DisplayName = "IsDeclared") bool InterfaceIsDeclared(FName InterfaceName) const;
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UPARAM(DisplayName = "Is Declared") bool InterfaceIsDeclared(FName InterfaceName) const;
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// Returns if a given node output and node input are connected.
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder")
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@@ -328,7 +329,7 @@ public:
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// Returns whether this is a preset.
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder")
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bool IsPreset() const;
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UPARAM(DisplayName = "Is Preset") bool IsPreset() const;
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// Converts this preset to a fully accessible MetaSound; sets result to succeeded if it was converted successfully and failed if it was not.
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UFUNCTION(BlueprintCallable, Category = "Audio|MetaSound|Builder", meta = (ExpandEnumAsExecs = "OutResult"))
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