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Move _Serialize per-class and per-object scopes into the LoadTime and AssetLoadTime channels.
#rb Danny.Couture #rnx #preflight 620d18ad3d541467563c027c [CL 19014940 by Matt Peters in ue5-main branch]
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@@ -4218,8 +4218,7 @@ void FLinkerLoad::Preload( UObject* Object )
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check(CurrentLoadContext);
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#if WITH_EDITOR
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SCOPED_LOADTIMER_TEXT(*WriteToString<128>(Object->GetClass()->GetFName(), TEXTVIEW("_LoadSerialize")));
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TRACE_CPUPROFILER_EVENT_SCOPE_TEXT(*WriteToString<128>(Object->GetClass()->GetFName(), TEXTVIEW("_Serialize")));
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TRACE_CPUPROFILER_EVENT_SCOPE_TEXT(*Object->GetFullName());
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TRACE_CPUPROFILER_EVENT_SCOPE_TEXT_ON_CHANNEL(*Object->GetFullName(), AssetLoadTimeChannel);
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#endif
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// Maintain the current SerializedObjects.
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