Move _Serialize per-class and per-object scopes into the LoadTime and AssetLoadTime channels.

#rb Danny.Couture
#rnx
#preflight 620d18ad3d541467563c027c

[CL 19014940 by Matt Peters in ue5-main branch]
This commit is contained in:
Matt Peters
2022-02-16 10:42:41 -05:00
parent cbe09baf9e
commit 4a1ee197f7
3 changed files with 3 additions and 2 deletions
@@ -4218,8 +4218,7 @@ void FLinkerLoad::Preload( UObject* Object )
check(CurrentLoadContext);
#if WITH_EDITOR
SCOPED_LOADTIMER_TEXT(*WriteToString<128>(Object->GetClass()->GetFName(), TEXTVIEW("_LoadSerialize")));
TRACE_CPUPROFILER_EVENT_SCOPE_TEXT(*WriteToString<128>(Object->GetClass()->GetFName(), TEXTVIEW("_Serialize")));
TRACE_CPUPROFILER_EVENT_SCOPE_TEXT(*Object->GetFullName());
TRACE_CPUPROFILER_EVENT_SCOPE_TEXT_ON_CHANNEL(*Object->GetFullName(), AssetLoadTimeChannel);
#endif
// Maintain the current SerializedObjects.