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Add delta replay checkpoints (demo.WithDeltaCheckpoints, disabled by default), implemented for local file and http replay streamers
#rb ryan.gerleve #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: brian.bekich #ROBOMERGE-SOURCE: CL 4977682 via CL 4979505 via CL 4980018 via CL 4983195 #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 5033559 by brian bekich in Dev-VR branch]
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@@ -558,7 +558,7 @@ void FNullNetworkReplayStreamer::FlushCheckpoint(const uint32 TimeInMS)
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++CurrentCheckpointIndex;
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}
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void FNullNetworkReplayStreamer::GotoCheckpointIndex(const int32 CheckpointIndex, const FGotoCallback& Delegate)
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void FNullNetworkReplayStreamer::GotoCheckpointIndex(const int32 CheckpointIndex, const FGotoCallback& Delegate, EReplayCheckpointType CheckpointType)
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{
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GotoCheckpointIndexInternal(CheckpointIndex, Delegate, -1);
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}
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@@ -641,7 +641,7 @@ void FNullNetworkReplayStreamer::UpdateReplayInfoIfValid()
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}
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}
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void FNullNetworkReplayStreamer::GotoTimeInMS(const uint32 TimeInMS, const FGotoCallback& Delegate)
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void FNullNetworkReplayStreamer::GotoTimeInMS(const uint32 TimeInMS, const FGotoCallback& Delegate, EReplayCheckpointType CheckpointType)
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{
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// Enumerate all the events in the events folder, since we need to know what times the checkpoints correlate with
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TArray<FNullCheckpointListItem> Checkpoints;
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