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Revert 23388514
#rb none [CL 23390550 by florin pascu in ue5-main branch]
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@@ -358,6 +358,7 @@
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// Type macros for Uniform Buffer code generation.
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// Hides the platform specific 'half' and 'fixed' support but has to extend to all types and dimensions
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#if (FEATURE_LEVEL == FEATURE_LEVEL_ES3_1)
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#define UB_INT(Dim) int##Dim
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#define UB_UINT(Dim) uint##Dim
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#define UB_FLOAT(Dim) float##Dim
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@@ -371,8 +372,8 @@
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#define UB_FIXED_FLOAT(Dim) float##Dim
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#endif
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// Use interpolator for platforms that do not support ClipDistance
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#if !PLATFORM_SUPPORTS_CLIP_DISTANCE
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// On mobile use interpolator for ClipDistance as it does not work/supported on all mobile platforms
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#if (FEATURE_LEVEL == FEATURE_LEVEL_ES3_1)
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#define SV_ClipDistance OUTCLIPDIST
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#endif
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