From 47ef799b0b8564facb52d76bc4bfeedc774abe24 Mon Sep 17 00:00:00 2001 From: yohann dossantos Date: Mon, 31 Jul 2023 15:47:53 -0400 Subject: [PATCH] Update a version number in the documentation about Font DPI settings. #rb trivial [CL 26718183 by yohann dossantos in 5.3 branch] --- .../Documentation/Source/Shared/Enums/EFontDPI/EFontDPI.INT.udn | 2 +- .../Types/UUserInterfaceSettings/UUserInterfaceSettings.INT.udn | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/Documentation/Source/Shared/Enums/EFontDPI/EFontDPI.INT.udn b/Engine/Documentation/Source/Shared/Enums/EFontDPI/EFontDPI.INT.udn index d798388c8309..d00839815235 100644 --- a/Engine/Documentation/Source/Shared/Enums/EFontDPI/EFontDPI.INT.udn +++ b/Engine/Documentation/Source/Shared/Enums/EFontDPI/EFontDPI.INT.udn @@ -7,7 +7,7 @@ When you create visual designs in an external application and realize them later You may be able to fix this discrepancy by adjusting the scaling factor in your project’s Font Resolution setting to match the one used by your design application. -- 72 DPI matches common web-based design tools like Figma. It is the default value for UMG in Unreal Engine 5.2 and later. +- 72 DPI matches common web-based design tools like Figma. It is the default value for UMG in Unreal Engine 5.3 and later. - 96 DPI matches the scaling factor used internally by Unreal Engine and Slate. It was also the default value for UMG up until Unreal Engine 5.2. Use it if you need to remain consistent with older projects and workflows, or if you need Unreal Engine artists and programmers to refer to font sizes using consistent values. diff --git a/Engine/Documentation/Source/Shared/Types/UUserInterfaceSettings/UUserInterfaceSettings.INT.udn b/Engine/Documentation/Source/Shared/Types/UUserInterfaceSettings/UUserInterfaceSettings.INT.udn index ecaca868ab04..12b1abfa3eb4 100644 --- a/Engine/Documentation/Source/Shared/Types/UUserInterfaceSettings/UUserInterfaceSettings.INT.udn +++ b/Engine/Documentation/Source/Shared/Types/UUserInterfaceSettings/UUserInterfaceSettings.INT.udn @@ -7,7 +7,7 @@ When you create visual designs in an external application and realize them later You may be able to fix this discrepancy by adjusting the scaling factor in your project’s Font Resolution setting to match the one used by your design application. -- 72 DPI matches common web-based design tools like Figma. It is the default value for UMG in Unreal Engine 5.2 and later. +- 72 DPI matches common web-based design tools like Figma. It is the default value for UMG in Unreal Engine 5.3 and later. - 96 DPI matches the scaling factor used internally by Unreal Engine and Slate. It was also the default value for UMG up until Unreal Engine 5.2. Use it if you need to remain consistent with older projects and workflows, or if you need Unreal Engine artists and programmers to refer to font sizes using consistent values.