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Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5236305
#rb none #jira none [CL 5236785 by Thomas Sarkanen in Dev-Anim branch]
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@@ -1198,6 +1198,10 @@ namespace UnrealBuildTool
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{
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DirectoryReference ProjDir = Target.TargetFilePath.Directory.GetDirectoryName() == "Source" ? Target.TargetFilePath.Directory.ParentDirectory : Target.TargetFilePath.Directory;
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GetExcludePathsCPP(ProjDir, PathsToExclude);
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DirectoryReference PluginRootDir = DirectoryReference.Combine(ProjDir, "Plugins");
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WriteWorkspaceSettingsFileForPlugins(PluginRootDir, PathsToExclude);
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bFoundTarget = true;
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}
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}
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@@ -1225,6 +1229,26 @@ namespace UnrealBuildTool
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OutFile.Write(FileReference.Combine(VSCodeDir, "settings.json"));
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}
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private void WriteWorkspaceSettingsFileForPlugins(DirectoryReference PluginBaseDir, List<string> PathsToExclude)
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{
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if (DirectoryReference.Exists(PluginBaseDir))
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{
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foreach (DirectoryReference SubDir in DirectoryReference.EnumerateDirectories(PluginBaseDir, "*", SearchOption.TopDirectoryOnly))
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{
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string[] UPluginFiles = Directory.GetFiles(SubDir.ToString(), "*.uplugin");
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if (UPluginFiles.Length == 1)
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{
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DirectoryReference PluginDir = SubDir;
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GetExcludePathsCPP(PluginDir, PathsToExclude);
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}
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else
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{
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WriteWorkspaceSettingsFileForPlugins(SubDir, PathsToExclude);
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}
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}
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}
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}
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private void WriteWorkspaceFile(ProjectData ProjectData)
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{
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JsonFile WorkspaceFile = new JsonFile();
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