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Fix UnrealBuildTool unused variable warnings
#jira none #rb Ben.Marsh [FYI] Andrew.Grant, Brandon.Schaefer #ROBOMERGE-SOURCE: CL 12224860 in //UE4/Release-4.25/... via CL 12224862 #ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v663-12210973) [CL 12224868 by michael sartain in Main branch]
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@@ -278,7 +278,7 @@ namespace UnrealBuildTool
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// UEBuildModule interface.
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public override List<FileItem> Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, FileReference SingleFileToCompile, ISourceFileWorkingSet WorkingSet, IActionGraphBuilder Graph)
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{
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UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(BinaryCompileEnvironment.Platform);
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//UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(BinaryCompileEnvironment.Platform);
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List<FileItem> LinkInputFiles = base.Compile(Target, ToolChain, BinaryCompileEnvironment, SingleFileToCompile, WorkingSet, Graph);
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@@ -3211,7 +3211,7 @@ namespace UnrealBuildTool
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string PluginReferenceChain = String.Format("{0} -> {1}", ReferenceChain, Info.File.GetFileName());
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// Create modules for this plugin
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UEBuildBinaryType BinaryType = ShouldCompileMonolithic() ? UEBuildBinaryType.StaticLibrary : UEBuildBinaryType.DynamicLinkLibrary;
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//UEBuildBinaryType BinaryType = ShouldCompileMonolithic() ? UEBuildBinaryType.StaticLibrary : UEBuildBinaryType.DynamicLinkLibrary;
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if (Info.Descriptor.Modules != null)
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{
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foreach (ModuleDescriptor ModuleInfo in Info.Descriptor.Modules)
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