Fix UnrealBuildTool unused variable warnings

#jira none
#rb Ben.Marsh
[FYI] Andrew.Grant, Brandon.Schaefer

#ROBOMERGE-SOURCE: CL 12224860 in //UE4/Release-4.25/... via CL 12224862
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v663-12210973)

[CL 12224868 by michael sartain in Main branch]
This commit is contained in:
michael sartain
2020-03-16 19:04:42 -04:00
parent cd2cae72c7
commit 43ef13a97b
32 changed files with 108 additions and 108 deletions

View File

@@ -278,7 +278,7 @@ namespace UnrealBuildTool
// UEBuildModule interface.
public override List<FileItem> Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, FileReference SingleFileToCompile, ISourceFileWorkingSet WorkingSet, IActionGraphBuilder Graph)
{
UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(BinaryCompileEnvironment.Platform);
//UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(BinaryCompileEnvironment.Platform);
List<FileItem> LinkInputFiles = base.Compile(Target, ToolChain, BinaryCompileEnvironment, SingleFileToCompile, WorkingSet, Graph);

View File

@@ -3211,7 +3211,7 @@ namespace UnrealBuildTool
string PluginReferenceChain = String.Format("{0} -> {1}", ReferenceChain, Info.File.GetFileName());
// Create modules for this plugin
UEBuildBinaryType BinaryType = ShouldCompileMonolithic() ? UEBuildBinaryType.StaticLibrary : UEBuildBinaryType.DynamicLinkLibrary;
//UEBuildBinaryType BinaryType = ShouldCompileMonolithic() ? UEBuildBinaryType.StaticLibrary : UEBuildBinaryType.DynamicLinkLibrary;
if (Info.Descriptor.Modules != null)
{
foreach (ModuleDescriptor ModuleInfo in Info.Descriptor.Modules)