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Fix divergences from FNMain
#rnx #preflight [CL 25777212 by Marc Audy in ue5-main branch]
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@@ -179,7 +179,7 @@ namespace DatasmithRevitExporter
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FinalDistance *= CENTIMETERS_PER_FOOT * 1.3; // leniency multiplier of 15% in each direction
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// seems to be needed in order to circumvent UE's decal projection imprecisions
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// (issue would be visible via blending on big curvatured surfaces without the lenciency multiplier)
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// (issue would be visible via blending on big curvatured surfaces without the leniency multiplier)
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double DimensionZ = 2.0;
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if (DimensionZ < FinalDistance)
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