Fix divergences from FNMain

#rnx
#preflight

[CL 25777212 by Marc Audy in ue5-main branch]
This commit is contained in:
Marc Audy
2023-06-02 19:33:12 -04:00
parent 7a4f40633c
commit 43986f732d
7 changed files with 19 additions and 19 deletions
@@ -179,7 +179,7 @@ namespace DatasmithRevitExporter
FinalDistance *= CENTIMETERS_PER_FOOT * 1.3; // leniency multiplier of 15% in each direction
// seems to be needed in order to circumvent UE's decal projection imprecisions
// (issue would be visible via blending on big curvatured surfaces without the lenciency multiplier)
// (issue would be visible via blending on big curvatured surfaces without the leniency multiplier)
double DimensionZ = 2.0;
if (DimensionZ < FinalDistance)