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Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none [CL 5225772 by Chris Gagnon in Dev-Editor branch]
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@@ -75,10 +75,10 @@ FText FShaderFormatsPropertyDetails::GetFriendlyNameFromRHINameMac(const FString
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FriendlyRHIName = LOCTEXT("MetalMRTTV", "tvOS Metal Desktop Renderer (SM5, Metal 1.2+, tvOS 10.0 or later)");
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break;
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case SP_METAL_SM5_NOTESS:
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FriendlyRHIName = LOCTEXT("MetalSM5_NOTESS", "Mac Metal Desktop Renderer without Tessellation (SM5, Metal 1.2+, macOS Sierra 10.12.6 or later)");
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FriendlyRHIName = LOCTEXT("MetalSM5_NOTESS", "Mac Metal Desktop Renderer without Tessellation (SM5, Metal 2.0+, macOS High Sierra 10.13.6 or later)");
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break;
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case SP_METAL_SM5:
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FriendlyRHIName = LOCTEXT("MetalSM5", "Mac Metal Desktop Renderer with Tessellation (SM5, Metal 1.2+, macOS Sierra 10.12.6 or later)");
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FriendlyRHIName = LOCTEXT("MetalSM5", "Mac Metal Desktop Renderer with Tessellation (SM5, Metal 2.0+, macOS High Sierra 10.13.6 or later)");
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break;
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case SP_METAL_MACES3_1:
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FriendlyRHIName = LOCTEXT("MetalES3.1", "Mac Metal High-End Mobile Preview (ES3.1)");
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