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Datasmith: Add support for compressed mesh serialization
#preflight 6241ecd2c667881bf4cc5f18 #preflight 62471a74981a2c8eb49113d5 [CL 19589537 by Johan Duparc in ue5-main branch]
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+12
-6
@@ -280,15 +280,13 @@ bool FDatasmithMeshExporterImpl::WriteMeshFile( const FDatasmithMeshExporterOpti
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int32 LegacyMeshCount = 0;
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*Archive << LegacyMeshCount; // the legacy importer expect a mesh count on the first bytes. Just in case a new file would end up parsed by the legacy code...
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*Archive << Pack;
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OutHash = Pack.Serialize(*Archive);
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OutHash = Pack.OutHash;
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return !Archive->IsError();
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}
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TSharedPtr< IDatasmithMeshElement > FDatasmithMeshExporter::ExportToUObject(const TCHAR* Filepath, const TCHAR* Filename, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV, bool NewFormat/*=false */)
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TSharedPtr< IDatasmithMeshElement > FDatasmithMeshExporter::ExportToUObject(const TCHAR* Filepath, const TCHAR* Filename, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV, bool NewFormat)
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{
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FString FullPath( GetMeshFilePath( Filepath, Filename ) );
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@@ -306,12 +304,20 @@ TSharedPtr< IDatasmithMeshElement > FDatasmithMeshExporter::ExportToUObject(cons
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return ExportedMeshElement;
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}
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bool FDatasmithMeshExporter::ExportToUObject( TSharedPtr< IDatasmithMeshElement >& MeshElement, const TCHAR* Filepath, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV )
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bool FDatasmithMeshExporter::ExportToUObject( TSharedPtr< IDatasmithMeshElement >& MeshElement, const TCHAR* Filepath, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV, bool NewFormat )
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{
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FString FullPath( GetMeshFilePath( Filepath, MeshElement->GetName() ) );
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FDatasmithMeshExporterOptions ExportOptions( FullPath, Mesh, LightmapUV, CollisionMesh );
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return LegacyImpl->DoExport( MeshElement, ExportOptions );
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if (NewFormat)
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{
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return Impl->DoExport( MeshElement, ExportOptions );
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}
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else
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{
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return LegacyImpl->DoExport( MeshElement, ExportOptions );
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}
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}
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@@ -37,7 +37,7 @@ public:
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*
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* @return True if export was successful.
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*/
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bool ExportToUObject( TSharedPtr< IDatasmithMeshElement >& MeshElement, const TCHAR* Filepath, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV );
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bool ExportToUObject( TSharedPtr< IDatasmithMeshElement >& MeshElement, const TCHAR* Filepath, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV, bool NewFormat=false );
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/**
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* @return The error that happened during the last export, if any
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