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UVEditor: add ability to split bowtie verts. Fix some edge splits occasionally creating a bowtie vert on adjacent non-selected edge. Also fix some undo/redo issues especially regarding sew edges preview. Made all undo/redo selection change events broadcast for now.
#rb Nathan.Mitchell, Jimmy.Andrews #rnx #jira UE-133108 #preflight 61a8e8b3e01f3610f5307b4e #ROBOMERGE-AUTHOR: semion.piskarev #ROBOMERGE-SOURCE: CL 18355648 in //UE5/Release-5.0/... via CL 18355681 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18355709 by semion piskarev in ue5-release-engine-test branch]
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@@ -116,12 +116,11 @@ public:
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/**
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* Function to use for emitting selection change events. If not set, Setup() will attach a version that
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* uses EmitObjectChange() on the tool manager to emit a change that operates on this mechanic.
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* @param bBroadcastOnSelectionChanged Indicates whether the SetSelection call that asked to issue the
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* transaction was also requested to broadcast the OnSelectionChanged delegate. If so, the transaction
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* should probably do the same on revert/apply.
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* TODO: User should probably be able to specify whether the emitted transaction should broadcast
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* OnSelectionChanged on redo, undo, or both, to allow selection change events to be used as bookends
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* around topology changes.
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*/
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TUniqueFunction<void(const FDynamicMeshSelection& OldSelection, const FDynamicMeshSelection& NewSelection,
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bool bBroadcastOnSelectionChanged)> EmitSelectionChange;
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TUniqueFunction<void(const FDynamicMeshSelection& OldSelection, const FDynamicMeshSelection& NewSelection)> EmitSelectionChange;
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protected:
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