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Fixed: Runtime VT looks darker than streaming VT on Android
Use ETC2 RG11 compression for SVT normal maps on Android and iOS so it matches RVT format #jira UE-176886 #preflight 63ea3d5be92f139c5137a6b0 #rb Jack.Porter [CL 24174388 by dmitriy dyomin in ue5-main branch]
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@@ -67,6 +67,7 @@ namespace AndroidTexFormat
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const static FName NameETC2_RGB(TEXT("ETC2_RGB"));
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const static FName NameETC2_RGBA(TEXT("ETC2_RGBA"));
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const static FName NameETC2_R11(TEXT("ETC2_R11"));
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const static FName NameETC2_RG11(TEXT("ETC2_RG11"));
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const static FName NameAutoETC2(TEXT("AutoETC2"));
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const static FName NameAutoASTC(TEXT("ASTC_RGBAuto"));
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@@ -107,7 +108,7 @@ namespace AndroidTexFormat
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{ NameDXT1, NameETC2_RGB },
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{ NameDXT5, NameETC2_RGBA },
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{ NameDXT5n, NameETC2_RGB },
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{ NameBC5, NameETC2_RGB },
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{ NameBC5, NameETC2_RG11 },
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{ NameBC4, NameETC2_R11 },
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{ NameBC6H, NameRGBA16F },
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{ NameBC7, NameETC2_RGBA },
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@@ -536,7 +537,7 @@ FName FAndroidTargetPlatform::FinalizeVirtualTextureLayerFormat(FName Format) co
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// { { FName(TEXT("ASTC_RGB_HDR")) }, { NameRGBA16F } }, // ?
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{ { FName(TEXT("ASTC_RGBAuto")) }, { AndroidTexFormat::NameAutoETC2 } },
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{ { FName(TEXT("ASTC_NormalAG")) }, { AndroidTexFormat::NameETC2_RGB } },
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{ { FName(TEXT("ASTC_NormalRG")) }, { AndroidTexFormat::NameETC2_RGB } },
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{ { FName(TEXT("ASTC_NormalRG")) }, { AndroidTexFormat::NameETC2_RG11 } },
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{ { AndroidTexFormat::NameDXT1 }, { AndroidTexFormat::NameETC2_RGB } },
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{ { AndroidTexFormat::NameDXT5 }, { AndroidTexFormat::NameETC2_RGBA } },
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{ { AndroidTexFormat::NameAutoDXT }, { AndroidTexFormat::NameAutoETC2 } }
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