Fix FVector2D variant casts

Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8719ea6632a34f35e654b

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18801709 in //UE5/Release-5.0/... via CL 18802160 via CL 18821533
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18821619 by andrew davidson in ue5-main branch]
This commit is contained in:
andrew davidson
2022-02-02 01:45:23 -05:00
parent fcd733205d
commit 3debbbd465
56 changed files with 217 additions and 216 deletions

View File

@@ -4366,13 +4366,13 @@ void FLevelEditorViewportClient::DrawBrushDetails(const FSceneView* View, FPrimi
const FVector Vertex0 = Poly->Vertices[0];
FVector Vertex1 = Poly->Vertices[1];
MeshBuilder.AddVertex(Vertex0, FVector2D::ZeroVector, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), FColor::White);
MeshBuilder.AddVertex(Vertex1, FVector2D::ZeroVector, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), FColor::White);
MeshBuilder.AddVertex(Vertex0, FVector2f::ZeroVector, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), FColor::White);
MeshBuilder.AddVertex(Vertex1, FVector2f::ZeroVector, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), FColor::White);
for (int32 VertexIdx = 2; VertexIdx < Poly->Vertices.Num(); ++VertexIdx)
{
const FVector Vertex2 = Poly->Vertices[VertexIdx];
MeshBuilder.AddVertex(Vertex2, FVector2D::ZeroVector, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), FColor::White);
MeshBuilder.AddVertex(Vertex2, FVector2f::ZeroVector, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), FColor::White);
MeshBuilder.AddTriangle(VertexOffset, VertexOffset + VertexIdx, VertexOffset + VertexIdx - 1);
Vertex1 = Vertex2;
}