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Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none [CL 16211417 by Andrew Davidson in ue5-main branch]
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@@ -297,8 +297,8 @@ bool FDatasmithMeshUtils::ToMeshDescription(FDatasmithMesh& DsMesh, FMeshDescrip
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MeshDescription.Empty();
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FStaticMeshAttributes Attributes(MeshDescription);
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TVertexAttributesRef<FVector> VertexPositions = Attributes.GetVertexPositions();
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TVertexInstanceAttributesRef<FVector> VertexInstanceNormals = Attributes.GetVertexInstanceNormals();
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TVertexAttributesRef<FVector3f> VertexPositions = Attributes.GetVertexPositions();
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TVertexInstanceAttributesRef<FVector3f> VertexInstanceNormals = Attributes.GetVertexInstanceNormals();
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TVertexInstanceAttributesRef<FVector2D> VertexInstanceUVs = Attributes.GetVertexInstanceUVs();
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TPolygonGroupAttributesRef<FName> PolygonGroupImportedMaterialSlotNames = Attributes.GetPolygonGroupMaterialSlotNames();
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