Removed cases of AddCopyToResolveTargetPass which either weren't necessary or weren't performing multisample resolves.

#preflight 628270aa046b81bf93c13e50

[CL 20226032 by zach bethel in ue5-main branch]
This commit is contained in:
zach bethel
2022-05-16 12:09:51 -04:00
parent df1dfb8826
commit 3cc87760bd
12 changed files with 260 additions and 296 deletions
@@ -451,7 +451,7 @@ static FRDGTextureRef AddCopySceneColorPass(FRDGBuilder& GraphBuilder, TArrayVie
RDG_GPU_MASK_SCOPE(GraphBuilder, View.GPUMask);
RDG_EVENT_SCOPE_CONDITIONAL(GraphBuilder, Views.Num() > 1, "View%d", ViewIndex);
AddCopyToResolveTargetPass(GraphBuilder, SceneColor.Target, SceneColor.Resolve, FResolveRect(View.ViewRect));
AddResolveSceneColorPass(GraphBuilder, View, SceneColor);
const FIntPoint SceneColorExtent = SceneColor.Target->Desc.Extent;