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re-add the check of bUpdateNavigationInTick in UGeometryCollectionComponent::UpdateNavigationDataIfNeeded
[FYI] cedric.caillaud, aris.theophanidis [CL 26417329 by michael bao in ue5-main branch]
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@@ -3355,7 +3355,7 @@ void UGeometryCollectionComponent::UpdateRenderSystemsIfNeeded(bool bDynamicColl
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void UGeometryCollectionComponent::UpdateNavigationDataIfNeeded(bool bDynamicCollectionDirty)
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{
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if (bDynamicCollectionDirty)
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if (bUpdateNavigationInTick && bDynamicCollectionDirty)
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{
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const UWorld* MyWorld = GetWorld();
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if (MyWorld && MyWorld->IsGameWorld())
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