Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769

autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
This commit is contained in:
Marcus Wassmer
2020-09-24 00:43:27 -04:00
parent 6638f126f7
commit 3b81cf8201
13529 changed files with 2378633 additions and 444266 deletions
@@ -23,6 +23,9 @@ struct FVisualizeLevelInstanceInputs
// [Required] The scene depth to composite with selection outlines.
FScreenPassTexture SceneDepth;
// [Required] Used when scene textures are required by the material.
FSceneTextureShaderParameters SceneTextures;
};
FScreenPassTexture AddVisualizeLevelInstancePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FVisualizeLevelInstanceInputs& Inputs, const Nanite::FRasterResults *NaniteRasterResults);