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Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files #rb none [CL 14384911 by Marcus Wassmer in ue5-main branch]
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@@ -23,6 +23,9 @@ struct FVisualizeLevelInstanceInputs
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// [Required] The scene depth to composite with selection outlines.
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FScreenPassTexture SceneDepth;
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// [Required] Used when scene textures are required by the material.
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FSceneTextureShaderParameters SceneTextures;
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};
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FScreenPassTexture AddVisualizeLevelInstancePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FVisualizeLevelInstanceInputs& Inputs, const Nanite::FRasterResults *NaniteRasterResults);
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