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Add metasound constructor vertices
Integrate vertex data into graph builder. #jira UE-150143, UE-149184 #rb Rob.Gay #preflight 628677e9614041edb70a77d9 [CL 20284114 by phil popp in ue5-main branch]
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-9
@@ -153,13 +153,13 @@ namespace Metasound
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{
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}
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TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildGraphResults& OutResults) override
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TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override
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{
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using namespace StereoAudioFormatVertexKeys;
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// Construct stereo from left and right audio buffers.
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TDataReadReference<FAudioBuffer> Left = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FAudioBuffer>(METASOUND_GET_PARAM_NAME(LeftChannelVertex), InParams.OperatorSettings);
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TDataReadReference<FAudioBuffer> Right = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FAudioBuffer>(METASOUND_GET_PARAM_NAME(RightChannelVertex), InParams.OperatorSettings);
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TDataReadReference<FAudioBuffer> Left = InParams.InputData.GetOrConstructDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(LeftChannelVertex), InParams.OperatorSettings);
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TDataReadReference<FAudioBuffer> Right = InParams.InputData.GetOrConstructDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(RightChannelVertex), InParams.OperatorSettings);
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TDataReadReference<FStereoAudioFormat> Stereo = TDataReadReferenceFactory<FStereoAudioFormat>::CreateExplicitArgs(InParams.OperatorSettings, WriteCast(Left), WriteCast(Right));
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@@ -298,10 +298,10 @@ namespace Metasound
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{
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}
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TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildGraphResults& OutResults) override
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TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override
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{
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// Split a stereo signal into left/right.
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TDataReadReference<FStereoAudioFormat> Stereo = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FStereoAudioFormat>(InputName, InParams.OperatorSettings);
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TDataReadReference<FStereoAudioFormat> Stereo = InParams.InputData.GetOrConstructDataReadReference<FStereoAudioFormat>(InputName, InParams.OperatorSettings);
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TDataReadReference<FAudioBuffer> Left = Stereo->GetLeft();
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TDataReadReference<FAudioBuffer> Right = Stereo->GetRight();
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@@ -436,9 +436,9 @@ namespace Metasound
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{
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}
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TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildGraphResults& OutResults) override
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TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override
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{
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TDataReadReference<FAudioBuffer> Center = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FAudioBuffer>(OutputName, InParams.OperatorSettings);
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TDataReadReference<FAudioBuffer> Center = InParams.InputData.GetOrConstructDataReadReference<FAudioBuffer>(OutputName, InParams.OperatorSettings);
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TDataReadReference<FMonoAudioFormat> Mono = TDataReadReferenceFactory<FMonoAudioFormat>::CreateExplicitArgs(InParams.OperatorSettings, WriteCast(Center));
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@@ -570,9 +570,9 @@ namespace Metasound
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{
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}
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TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildGraphResults& OutResults) override
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TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) override
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{
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TDataReadReference<FMonoAudioFormat> Mono = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FMonoAudioFormat>(InputName, InParams.OperatorSettings);
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TDataReadReference<FMonoAudioFormat> Mono = InParams.InputData.GetOrConstructDataReadReference<FMonoAudioFormat>(InputName, InParams.OperatorSettings);
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TDataReadReference<FAudioBuffer> Center = Mono->GetCenter();
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return MakeUnique<FInputOperator>(InputName, Center, Mono);
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