World Partition - HLOD: Include editor only references in the list of source actors

* When loading source actors to build HLODs, this prevent errors as editor only references were missing from the instancing context
* These actors can be safely included as "source actors" as they are not HLOD relevant and will be discarded from the build.
* HLOD actors now store their source actors using FWorldPartitionRuntimeCellObjectMapping rather than a custom FHLODSubActor class
#rb JeanFrancois.Dube, Patrick.Enfedaque

[CL 29964951 by sebastien lussier in ue5-main branch]
This commit is contained in:
sebastien lussier
2023-11-28 13:42:44 -05:00
parent f85eb11381
commit 38719c4c43
10 changed files with 98 additions and 166 deletions
+6
View File
@@ -1221,6 +1221,12 @@ DefaultWorldPartitionHLODLayer=/Engine/Maps/Templates/HLODs/HLODLayer_Instanced.
+EnumRedirects=(OldName="ETargetingTraceType", ValueChanges=(("Sweep", "Sphere")) )
; HLOD actors now store their source actors using FWorldPartitionRuntimeCellObjectMapping rather than a custom FHLODSubActor class
+StructRedirects=(OldName="/Script/Engine.HLODSubActor", NewName="/Script/Engine.WorldPartitionRuntimeCellObjectMapping")
+PropertyRedirects=(OldName="WorldPartitionRuntimeCellObjectMapping.ActorPackage", NewName="Package")
+PropertyRedirects=(OldName="WorldPartitionRuntimeCellObjectMapping.ActorPath", NewName="Path")
+PropertyRedirects=(OldName="WorldPartitionRuntimeCellObjectMapping.ActorGuid", NewName="ActorInstanceGuid")
; End of releases redirects