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World Partition - HLOD: Include editor only references in the list of source actors
* When loading source actors to build HLODs, this prevent errors as editor only references were missing from the instancing context * These actors can be safely included as "source actors" as they are not HLOD relevant and will be discarded from the build. * HLOD actors now store their source actors using FWorldPartitionRuntimeCellObjectMapping rather than a custom FHLODSubActor class #rb JeanFrancois.Dube, Patrick.Enfedaque [CL 29964951 by sebastien lussier in ue5-main branch]
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@@ -1221,6 +1221,12 @@ DefaultWorldPartitionHLODLayer=/Engine/Maps/Templates/HLODs/HLODLayer_Instanced.
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+EnumRedirects=(OldName="ETargetingTraceType", ValueChanges=(("Sweep", "Sphere")) )
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; HLOD actors now store their source actors using FWorldPartitionRuntimeCellObjectMapping rather than a custom FHLODSubActor class
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+StructRedirects=(OldName="/Script/Engine.HLODSubActor", NewName="/Script/Engine.WorldPartitionRuntimeCellObjectMapping")
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+PropertyRedirects=(OldName="WorldPartitionRuntimeCellObjectMapping.ActorPackage", NewName="Package")
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+PropertyRedirects=(OldName="WorldPartitionRuntimeCellObjectMapping.ActorPath", NewName="Path")
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+PropertyRedirects=(OldName="WorldPartitionRuntimeCellObjectMapping.ActorGuid", NewName="ActorInstanceGuid")
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; End of releases redirects
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