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Added new PropertyTypes which in the long run will be where different property types are implemented.
Added new casting system betwen the different type definitions. This allows some patterns that makes the code easier. Moved some direct calls to engine API to FClasses. More property data moved to the property definition. Replacing a many more instances of referencing engine type directly with referencing UHT types. Removed the FToken from the property data. Saved 600MB of memory on some titles. #rb jonathan.adamczewski #rnx [CL 16416114 by Tim Smith in ue5-main branch]
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@@ -145,7 +145,7 @@ bool FUnrealSourceFile::HasChanged() const
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FString FUnrealSourceFile::GetFileDefineName() const
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{
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const FString API = FPackageName::GetShortName(Package).ToUpper();
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const FString API = FPackageName::GetShortName(GetPackage()).ToUpper();
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return FString::Printf(TEXT("%s_%s_generated_h"), *API, *GetStrippedFilename());
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}
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