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Allow Oodle texture plugin & module to be overridden by project configuration when building standalone texture build workers.
#rb devin.doucette [CL 17107168 by Zousar Shaker in ue5-main branch]
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@@ -41,10 +41,11 @@ class FASTCTextureBuildFunction final : public FTextureBuildFunction
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{
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FStringView GetName() const final { return TEXT("ASTCTexture"); }
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void GetVersion(UE::DerivedData::FBuildVersionBuilder& Builder) const final
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void GetVersion(UE::DerivedData::FBuildVersionBuilder& Builder, ITextureFormat*& OutTextureFormatVersioning) const final
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{
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static FGuid Version(TEXT("4788dab5-b99c-479f-bc34-6d7df1cf30e3"));
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Builder << Version;
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OutTextureFormatVersioning = FModuleManager::GetModuleChecked<ITextureFormatModule>(TEXT("TextureFormatASTC")).GetTextureFormat();
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}
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};
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