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Fix asset build issue with faces material remap, in case there is no material into the imported fbx
#jira UE-85920 #rb benoit.deschenes #ROBOMERGE-OWNER: johan.duparc #ROBOMERGE-AUTHOR: alexis.matte #ROBOMERGE-SOURCE: CL 10765941 in //UE4/Release-4.24/... #ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v610-10636431) [CL 10767305 by johan duparc in Main branch]
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@@ -61,7 +61,7 @@ namespace SkeletalMeshBuilderHelperNS
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//Nothing to fix if we have 1 or less material
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return;
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}
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//Fix the material for the faces
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TArray<int32> MaterialRemap;
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MaterialRemap.Reserve(RawMeshMaterials.Num());
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