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Consolidate single-pass stereo options under a Multi-View option
Fixes invalid combinations of single-pass techniques resulting in shader compiling errors #jira UE-89646 #rb Steve.Smith [CL 12384522 by Jules Blok in 4.25 branch]
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@@ -222,9 +222,6 @@ void FHardwareTargetingModule::GatherSettings(FMetaSettingGatherer& Builder)
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const bool bAnyScalable = Settings->DefaultGraphicsPerformance == EGraphicsPreset::Scalable;
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{
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// Based roughly on https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/index.html
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UE_META_SETTING_ENTRY(Builder, URendererSettings, bMobileHDR, !bLowEndMobile);
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// Bloom works and isn't terribly expensive on anything beyond low-end
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UE_META_SETTING_ENTRY(Builder, URendererSettings, bDefaultFeatureBloom, !bLowEndMobile);
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