Consolidate single-pass stereo options under a Multi-View option

Fixes invalid combinations of single-pass techniques resulting in shader compiling errors

#jira UE-89646
#rb Steve.Smith

[CL 12384522 by Jules Blok in 4.25 branch]
This commit is contained in:
Jules Blok
2020-03-23 19:26:46 -04:00
parent d63e527730
commit 366597074e
10 changed files with 106 additions and 115 deletions

View File

@@ -222,9 +222,6 @@ void FHardwareTargetingModule::GatherSettings(FMetaSettingGatherer& Builder)
const bool bAnyScalable = Settings->DefaultGraphicsPerformance == EGraphicsPreset::Scalable;
{
// Based roughly on https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/index.html
UE_META_SETTING_ENTRY(Builder, URendererSettings, bMobileHDR, !bLowEndMobile);
// Bloom works and isn't terribly expensive on anything beyond low-end
UE_META_SETTING_ENTRY(Builder, URendererSettings, bDefaultFeatureBloom, !bLowEndMobile);