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[UE-19587] Tutorials that the user starts do not cause the green flash to show up in future sessions as per user feedback.
[CL 2653324 by Richard Hinckley in Main branch]
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committed by
Richard.Hinckley@epicgames.com
parent
22f2f3421f
commit
3663bdfea7
@@ -197,9 +197,9 @@ EActiveTimerReturnType STutorialButton::HandleButtonClicked_AssetRegistryChecker
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IntroTutorials.LaunchTutorial(CachedLaunchTutorial, IIntroTutorials::ETutorialStartType::TST_RESTART, ContextWindow, Delegate, Delegate);
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// The user asked to start the tutorial, so we don't need to remind them about it again this session, but we'll remind
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// them in the next session if they haven't completed it by then
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const bool bDismissAcrossSessions = false;
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// The user asked to start the tutorial, so we don't need to remind them about it again.
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// We used to remind them in future sessions, but user preference is that we don't.
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const bool bDismissAcrossSessions = true;
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GetMutableDefault<UTutorialStateSettings>()->DismissTutorial(CachedLaunchTutorial, bDismissAcrossSessions);
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GetMutableDefault<UTutorialStateSettings>()->SaveProgress();
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bTutorialDismissed = true;
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